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The Birth of a Unit - KANE!!!

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For the first time in the C&C series, Kane will be finally getting his hands on the battlefield. Thanks to "gdi_commando" who modified this unit from a Nod Commando, I finally reinstated this unit on the battlefield in C&C3. Weapons and abilities are unknown at the time and new sound taunts will be added soon. The prophet has made his ascension on the battlefield, but you can't kill the Messiah. And no, there will not be Kane clones in this mod after all though.The Birth of a Unit - KANE!!!
For the first time in the C&C series, Kane will be finally getting his hands on the battlefield. Thanks to "gdi_commando" who modified this unit from a Nod Commando, I finally reinstated this unit on the battlefield in C&C3. Weapons and abilities are unknown at the time and new sound taunts will be added soon. The prophet has made his ascension on the battlefield, but you can't kill the Messiah. And no, there will not be Kane clones in this mod after all though.

Steel Talons Conductor

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This tier-4 tank from C&C4 can crush infantry with ease. Primarily used as a shield against opposing attacks, it is armed with a 105mm cannon and even EMP grenades that can not only disable enemy vehicles and structures from afar but also it also can affect garrisoned structures. Its cooldown between attacks on EMP grenades is a mild five seconds.Steel Talons Conductor
This tier-4 tank from C&C4 can crush infantry with ease. Primarily used as a shield against opposing attacks, it is armed with a 105mm cannon and even EMP grenades that can not only disable enemy vehicles and structures from afar but also it also can affect garrisoned structures. Its cooldown between attacks on EMP grenades is a mild five seconds.

ZOCOM Mirage Tank

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This is the final revision of this tier-4 unit from RA3. Unit model re-modified and imported from RA3 without using any of Bibber's art files pertaining to this unit. Notice the shaders are very much different from the WrathEd version of the Mirage Tank. Coding re-modified from "gdi_commando" for the stealth ability. Since the coding issues on using its ability are incompatible with C&C3, I decided to have this unit fully stealthed with an invisible cloaking field on nearby allied vehicles.ZOCOM Mirage Tank
This is the final revision of this tier-4 unit from RA3. Unit model re-modified and imported from RA3 without using any of Bibber's art files pertaining to this unit. Notice the shaders are very much different from the WrathEd version of the Mirage Tank. Coding re-modified from "gdi_commando" for the stealth ability. Since the coding issues on using its ability are incompatible with C&C3, I decided to have this unit fully stealthed with an invisible cloaking field on nearby allied vehicles.

Elite Confessor Cabal

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This is perhaps the last new unit to be introduced into this mod. Using the unused portrait icon from EA, Confessor Cabal gets an elite version of the unit, armed with charged particle beams without the use of an upgrade when built on the battlefield. This unit is tier-3 and requires the Tech Center. Armor, health, speed and ability remain the same, unless if you guys want to change something to make this unit better.Elite Confessor Cabal
This is perhaps the last new unit to be introduced into this mod. Using the unused portrait icon from EA, Confessor Cabal gets an elite version of the unit, armed with charged particle beams without the use of an upgrade when built on the battlefield. This unit is tier-3 and requires the Tech Center. Armor, health, speed and ability remain the same, unless if you guys want to change something to make this unit better.

OMGEEZERS Again!

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Just for fun, I decided to place 64 Kane clones on the battlefield! Who knows if Kane makes his own clone army? Do not bet they are Yuri clones or Kane holograms after all. The final version of the Kane unit will not have the Booby Trap ability though or to be built as unlimited.OMGEEZERS Again!
Just for fun, I decided to place 64 Kane clones on the battlefield! Who knows if Kane makes his own clone army? Do not bet they are Yuri clones or Kane holograms after all. The final version of the Kane unit will not have the Booby Trap ability though or to be built as unlimited.

Review of all Scrin units

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Here are the final units for the Scrin, Reaper-17 and Traveler-59 factions. (excluding the new units that are yet in-game)Review of all Scrin units
Here are the final units for the Scrin, Reaper-17 and Traveler-59 factions. (excluding the new units that are yet in-game)

Review of all NOD units

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Here are the final units for the Nod, Black Hand and Marked of Kane factions. Yeah, I know some of the CNC4 units for the Nod factions appeared to be ugly.Review of all NOD units
Here are the final units for the Nod, Black Hand and Marked of Kane factions. Yeah, I know some of the CNC4 units for the Nod factions appeared to be ugly.

Review of all GDI units

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Other than the final units for GDI, Steel Talons and ZOCOM, some units have yet to be re-modified for size.Review of all GDI units
Other than the final units for GDI, Steel Talons and ZOCOM, some units have yet to be re-modified for size.

Traveler-59 Defiler and Assault Mothership

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Finally Traveler-59 gets an artillery unit (the Defiler) they really deserved and an epic unit too (the Assault Mothership), which replaces the Eradicator Hexapod. Since Carnius no longer uses them in Tiberium Essence 1.5, I finally got the permission from him to use the art/sound files of these units (and maybe the coding as well). Like the Manta and Banshee, some of the coding will be customized by me. The Defiler will also be buildable for the Scrin faction as well.Traveler-59 Defiler and Assault Mothership
Finally Traveler-59 gets an artillery unit (the Defiler) they really deserved and an epic unit too (the Assault Mothership), which replaces the Eradicator Hexapod. Since Carnius no longer uses them in Tiberium Essence 1.5, I finally got the permission from him to use the art/sound files of these units (and maybe the coding as well). Like the Manta and Banshee, some of the coding will be customized by me. The Defiler will also be buildable for the Scrin faction as well.

Kane vs the Shogun Executioner

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Final version of the Kane unit and the Shogun Executioner. However, there happens to be an issue where Kane cannot be scratched by the Shogun Executioner's sword melee attack. Kane cannot use mind control on this epic unit but since I put a balance change on no more C4 explosives on vehicles, somehow Kane can use C4 explosives on the Shogun Executioner, thinking it's a structure.Kane vs the Shogun Executioner
Final version of the Kane unit and the Shogun Executioner. However, there happens to be an issue where Kane cannot be scratched by the Shogun Executioner's sword melee attack. Kane cannot use mind control on this epic unit but since I put a balance change on no more C4 explosives on vehicles, somehow Kane can use C4 explosives on the Shogun Executioner, thinking it's a structure.

Final Versions of the Kodiak and Salamander

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Thanks to Stygs who released the source code while re-modified the units with weapon bones present and animations tweaked, both of these units are now finalized for battle despite some remaining changes from my own. The weapons for these units still need some work.Final Versions of the Kodiak and Salamander
Thanks to Stygs who released the source code while re-modified the units with weapon bones present and animations tweaked, both of these units are now finalized for battle despite some remaining changes from my own. The weapons for these units still need some work.

Desperate Measures - WIP

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This is a remake Nod mission of UnderSiege C&C from C&C Covert Ops. First created this basic map in the KW expansion with Marked of Kane vs ZOCOM factions, this look may change a lot once this is ported into C&C3. Instead of MOK vs ZOCOM, it should have been Nod vs GDI. Instead of a heroic stealth tank and MOK infantry, I may replace them with basic NOD infantry and of course, a heroic Kane. There is more than one objective in this map rather than the default one of destroying all enemy forces. This is one of the six SP missions to be released in KW Reloaded 1.5.Desperate Measures - WIP
This is a remake Nod mission of UnderSiege C&C from C&C Covert Ops. First created this basic map in the KW expansion with Marked of Kane vs ZOCOM factions, this look may change a lot once this is ported into C&C3. Instead of MOK vs ZOCOM, it should have been Nod vs GDI. Instead of a heroic stealth tank and MOK infantry, I may replace them with basic NOD infantry and of course, a heroic Kane. There is more than one objective in this map rather than the default one of destroying all enemy forces. This is one of the six SP missions to be released in KW Reloaded 1.5.

Frontal Attack - WIP

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A remake all-in-one mission of GDI missions 1-3 from the original C&C. The look of this will be modified with more detail. How will this all-in-one mission work? A border map extension one by one.Frontal Attack - WIP
A remake all-in-one mission of GDI missions 1-3 from the original C&C. The look of this will be modified with more detail. How will this all-in-one mission work? A border map extension one by one.

No Escape - WIP

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A remake mission of GDI mission 14 from the original C&C will also have an extra objective other than destroying all Nod units in the map. The map will also be re-modified with more detail rather than seeing a large chunk of field space in this map. Yes, you will have a base to build, but not at the beginning of the mission.No Escape - WIP
A remake mission of GDI mission 14 from the original C&C will also have an extra objective other than destroying all Nod units in the map. The map will also be re-modified with more detail rather than seeing a large chunk of field space in this map. Yes, you will have a base to build, but not at the beginning of the mission.

Black Mesa - WIP

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Another mission map in the works with a mesa in the middle of the map toppled with rocks. And, no, this name of the mesa has nothing to do with the Half-Life game or even that HL2 mod. A surprising hint that is, that you'll be capturing and defending this sector with a black mesa in a foreign area. The neutral structures placed there are not final.Black Mesa - WIP
Another mission map in the works with a mesa in the middle of the map toppled with rocks. And, no, this name of the mesa has nothing to do with the Half-Life game or even that HL2 mod. A surprising hint that is, that you'll be capturing and defending this sector with a black mesa in a foreign area. The neutral structures placed there are not final.

Steel Talons Rule - WIP

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You might have noticed a familiarity here. This last developing mission map is a remake of GDI mission 2 from the C&C Tiberian Sun demo. Lots of modifications to the terrain will be set there. However, the planned mission objective is going to be a bit different than the original.Steel Talons Rule - WIP
You might have noticed a familiarity here. This last developing mission map is a remake of GDI mission 2 from the C&C Tiberian Sun demo. Lots of modifications to the terrain will be set there. However, the planned mission objective is going to be a bit different than the original.

Mutant Rhino Tank

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This is a temporary tank unit for the Forgotten buildable from the Mutant Hovel. Thanks to Madin who created this, it's a modified version of the RA2 unit originally derived from C&C Renegade. Will this unit be placed in a GDI Russia faction one day? I guess you'll never know yet.Mutant Rhino Tank
This is a temporary tank unit for the Forgotten buildable from the Mutant Hovel. Thanks to Madin who created this, it's a modified version of the RA2 unit originally derived from C&C Renegade. Will this unit be placed in a GDI Russia faction one day? I guess you'll never know yet.

Preview of the Archangel

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A new C&C4 aircraft used for the 10th faction in KW Reloaded, which happens to be the Global Air Force (GAF). This unit should be different than the Kodiak since this unit should fire with its laser beams instead of cannons.Preview of the Archangel
A new C&C4 aircraft used for the 10th faction in KW Reloaded, which happens to be the Global Air Force (GAF). This unit should be different than the Kodiak since this unit should fire with its laser beams instead of cannons.

Preview of the Argus

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The epic unit of the 10th faction in KW Reloaded, which happens to be the Global Air Force (GAF). This C&C4 unit replaces the MARV and from the looks of this, the weapons are easily identifiable. Besides railguns and cannons, I may come up with an added third different type of loaded weapon. In case you haven't heard, the 10th faction for this mod will not be available to play until version 1.6.Preview of the Argus
The epic unit of the 10th faction in KW Reloaded, which happens to be the Global Air Force (GAF). This C&C4 unit replaces the MARV and from the looks of this, the weapons are easily identifiable. Besides railguns and cannons, I may come up with an added third different type of loaded weapon. In case you haven't heard, the 10th faction for this mod will not be available to play until version 1.6.

GAF Vehicles

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This may or may not be the final revision of those vehicles. Some C&C4 vehicles need their existing tires turning. The Spartan will have its chance again to attempt to use its ability to turn into a turret. The Howitzer... well, it still fires an artillery sonic shell shot rather than a normal 155mm cannon shot.GAF Vehicles
This may or may not be the final revision of those vehicles. Some C&C4 vehicles need their existing tires turning. The Spartan will have its chance again to attempt to use its ability to turn into a turret. The Howitzer... well, it still fires an artillery sonic shell shot rather than a normal 155mm cannon shot.
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